
Robert W. Kerbs
Chair and Professor
Computer Science Department
California State Polytechnic University, Pomona
(909) 869-3697
rwkerbs@csupomona.edu
[Bio Sketch]
Dr. Kerbs holds PhD (2001) and MS (1999) degrees in Computer Science
from Nova Southeastern University’s Graduate School of Computer and
Information Sciences and a BS (1987) in Electrical Engineering from
California State University, Long Beach. He has wide-ranging industry
experience including Texas Instruments European Line Manager for
Programmable Logic Devices ($21.3M responsibility); Games Programmer
for Kronos Digital Entertainment (he worked on Dark Rift and Meat
Puppet computer game programs); Systems Manager for Caltech’s
administrative computing systems. He is a member of the Association
for Computing Machinery (ACM), Tau Beta Pi honor society, and several
other scientific societies. His expertise includes applied research
and development processes in multi-media, game development, computer
graphics, data/information visualization, data mining, and human-computer
interaction.
[Current Courses]
I use Cal Poly's e-learning environment, Blackboard, to coordinate my
courses. Courses are set up on a quarterly basis shortly before the
beginning of the term. To find out more information and to login click HERE
.
[Recent Publications]
- F. Tang, R. W. Kerbs, and G. S. Young, "Improving
CS Student Retention with Intelligent Agents", Proceedings of the AAAI Spring Symposium 2008: Palo Alto, CA.
- R. W. Kerbs, "Student Teamwork: A Capstone Course in Game Programming", 37th
ASEE/IEEE Frontiers in Education Conference 2007: Milwaukee, WI.
- R. W. Kerbs, "Faculty Postmortem: Cal Poly Pomona's Game Development Course,"
Gamasutra.com, http://www.gamasutra.com/features/20060713/kerbs_01.shtml#,
July 13, 2006.
- R. W. Kerbs, "Social and Ethical Considerations in Virtual Worlds," The Electronic
Library, Special Issue: 23(5), 2005, pp 539-546. This paper was selected
as one of ten best papers (out of 20) at the 3rd International Conference
on Application and Development of Games (ADCOG) 2004.
- R. W. Kerbs, "An Empirical Comparison of User Color Preferences in Electronic
Interface Design," 19th International Symposium on Human Factors in
Telecommunication 2003: Berlin, Germany, available online at:
http://www.hft.org/HFT03/HFT03_Programme.htm.
- R. W. Kerbs, "Internet Gaming in the Era of IPv6," The Electronic Library, Special
Issue: Network and Security Issues for Internet Mobile Entertainment,
22(1), 2004, pp 16-22. This paper was selected as one of the nine best
papers (out of 45) at the 2nd International Conference on Application and
Development of Games (ADCOG) 2003.
[Current Graduate Students (serving as chair)]
- Denny Rivera (Particle Engine Special Effects: Creating a Special Effects Library Based On Particle Engines)
- Long Vuong (Generalized AI Framework)
[Courses Taught]
CS 128 - Introduction to C++
CS 140 - Introduction to Computer Science
CS 141 - Introduction to Programming & Problem Solving
CS 245 - Programming Graphical User Interfaces
CS 380 - Computer Networks
CS 420 - Artificial Intelligence
CS 431 - Operating Systems
CS 435 - Database Systems
CS 445 - Computer Graphics
CS 463 - Undergraduate Seminar
CS 499 - Game Development
CS 499 - Game Engines
CS 510 - Computer Aided Instruction
CS 565 - Advanced Computer Networks
CS 570 - Human Computer Interaction
SCI 101/101A - Science and Mathematics: Freshman Experience I
SCI 102/102A - Science and Mathematics: Freshman Experience II
SCI 47X - Cooperative Education