INTRODUCTION TO TECHNOLOGY
I. WHAT
IS TECHNOLOGY?
A. DEFINITION
OF TECHNOLOGY
Technology is
the technical means people use to improve their surroundings. It is also a
knowledge of using tools and machines to do tasks efficiently. We use technology to control the world
in which we live. Technology is people using knowledge, tools, and systems to
make their lives easier and better.
People use technology to improve their ability to do work. Through
technology, people communicate better. Technology allows them to make more and
better products. Our buildings are better through the use of technology. We
travel in more comfort and speed as a result of technology. Yes, technology is
everywhere and can make life better.
B. SCIENCE
AND TECHNOLOGY
Often the
terms, technology and science, are confused. Technology is said to be
"applied science". This is not true. Science deals with the natural
world. Technology is the study of the natural laws which govern the
universe. Science tells us that
objects will fall to the earth (law of gravity). Science explains why only
certain plants are found on the Mojave Desert (plant ecology). Science tells us
that steel exposed to oxygen will rust (chemistry). Science tells us that
cross-pollinating plants will produce predictable results (biology). Science
tells us that oil is most likely found near certain rock formation
(geology). On the other
hand, technology deals with the human-made world. It is the study of ways
people develop and use technical means - tools and machines. It tells us how to
control the natural and human-made world. It is the study of the ways people
use these technical means to transport, manufacture, construct, and
communicate. This is not to say
science and technology are unrelated. Science deals with
"understanding" while technology deals with "doing".
Science helps us know how to do something efficiently.
C. TECHNOLOGY
THROUGHOUT HISTORY
1. THE
STONE AGE
Stone Age, the
time, early in the development of human cultures, before the use of metals,
when tools and weapons were made of stone. The dates of the Stone Age vary
considerably for different parts of the world. In Europe, Asia, and Africa it
began about 2 million years ago.
In the most advanced parts of the Middle East and Southeast Asia it
ended about 6000 bc, but it lingered until 4000 bc or later in Europe, the rest
of Asia, and Africa. The Stone Age in the Americas began when human beings
first arrived in the New World, some 30,000 years ago, and ended in some areas
about 2500 bc at the earliest.
Throughout the immense time span of the Stone Age, vast changes occurred
in climate and in other conditions affecting human culture. Humans themselves
evolved into their modern form during the latter part of it. The Stone Age has
been divided accordingly into three periods: the Paleolithic, Mesolithic, and
Neolithic.
2. THE
BRONZE AGE
Bronze Age, the
time in the development of any human culture, before the introduction of iron,
when most tools and weapons were made of bronze. Chronologically, the term is of strictly local value, for
bronze came into use, and was again replaced by iron, at different times in
different parts of the world. It generally succeeds a culture's Copper Age.
3. THE
IRON AGE
Iron Age, marks
the period of development of TECHNOLOGY, when the working of iron came into
general use, replacing bronze as the basic material for implements and weapons.
It is the last stage of the archaelogical sequence known as the three-age
system (Stone Age, Bronze Age, & Iron Age). Chronologically, the tem is only of local value because iron
took the place of bronze at different times in different cultures.
4. THE
INDUSTRIAL REVOLUTION
During certain
periods in history, innovations in technology have grown at such a rapid pace
that they have produced what have become known as industrial revolutions. The term INDUSTRIAL REVOLUTION
originally referred to the developments that transformed Great Britain, between
1750 and 1830, from a largely rural population making a living almost entirely
from agriculture to a town-centered society engaged increasingly in factory
manufacture. Other European
nations underwent the same process soon thereafter, followed by others during
the 19th century, and still others (such as Russia and Japan) in the the first
half of the 20th century. In some countries this transformation is only now
taking place or still lies in the future.
5. THE
20TH CENTURY
A. Introduction
Technology is
rapidly changing our world. It is bringing us services beyond our grandparent's
wildest dreams. It seems that with each year the pace of change quickens. Each
new process or invention makes still other advances possible. Such 19th and 20th century inventions
as the telephone, the phonograph, the wireless radio, the motion picture, the
automobile, and the airplane served only to add to the nearly universal respect
that society in general felt for technology. With the development of assembly-line mass production
of automobiles and household appliances, and the building of ever taller
skyscrapers, acceptance of innovations became not only a fact of everyday life
but also a way of life in itself. Society was being rapidly transformed by
increased mobility, rapid communication, and a deluge of available information
from mass media.
B. TECHNICAL
EDUCATION
One of the
several reasons why the United States became a technological leader in the 20th
century was its development of an advanced system of technical education.
Mechanical arts schools began in Philadelphia in the 18th century, and by the
end of the 19th century they had spread to every major American city. In the 20th century, a
state-based system of vocational education provided training in basic technical
skills. Between 1862 and 1890, engineering and agricultural colleges in every
state were funded by a federal program known as the Morrill Land Grant. In addition, since the early 1920s,
every rural county in the nation has had a Federal Extension Service office
that is responsible for disseminating information to farmers on new
technologies and research.
C. REASSESSMENTS
OF TECHNOLOGY
World War I and
the Great Depression forced a sobering reassessment of this rapid technological
explosion. The development of submarines, machine guns, battleships, and
chemical warfare made increasingly clear the destructive side of technological
change. Then, with World War
II, came the development of the weapon that has since become a general threat
to life on earth: the atomic bomb. Although national leaders often speak of the
peaceful uses of nuclear energy, nuclear power can never be discussed without
referring to its dangers as well.
Another technological outgrowth of World War II, the development of
computers and transistors and the accompanying trend toward miniaturization, is
having equally profound effects on society as well. The possibilities it offers
are enormous, but so are the possibilities for invasion of privacy and for
work-force displacement by automated systems.
D. OUTLOOK
Twentieth-century
technology spread from Europe and the U.S. to other major nations such as Japan
and the Soviet Union. It has not, however, pervaded all the countries of the
world, by any means. Some
so-called developing nations have never experienced the factory system and
other institutions of industrialization. The leaders of such countries tend to
feel that the acquisition of modern weapons and new technology will provide
them with power and prestige.
Technology has always been a major means for creating new physical and
human environments. It is possible to ask today whether technology will also
destroy the global civilization that human beings have created.
II. TECHNOLOGICAL
SYSTEMS
A. DEFINITION
OF A TECHNOLOGICAL SYSTEM
We often use
the word system. We talk of our digestive system or the fuel system of a car.
We read of computer and communication systems. All systems have some basic
parts which include the following:
INPUTS - THE
RESOURCES USED BY THE SYSTEM
1. INPUTS
TO TECHNOLOGICAL SYSTEMS
There
are six major inputs used by technological systems. These are:
People
Natural
Resources (materials)
Capital
(tools and machines)
Finance
(money)
Knowledge
(information)
Energy
Each
of these six inputs are essential for technological systems. They are all used
and must be present.
PROCESSES - THE
ACTIONS TAKEN TO USE THE INPUTS
1. PROCESSES OF
TECHNOLOGY
Technological
systems use two major types of processes. These are:
Production
processes
Management
processes
These
two processes are united. They work together to convert the resources into the
desired outputs.
OUTPUTS - THE
RESULT OF THE SYSTEM
1. OUTPUTS OF TECHNOLOGICAL SYSTEMS
Almost
all technological systems have two types of outputs:
A. The
first is the one for which the system was designed. These outputs may be a
manufactured product, constructed work, communicated message, or transported
person. Each of these outputs are seen as good. They are what people want and
need to live better.
B. However,
most technological systems produce other outputs. These are in addition to the
desired outputs. These other outputs may be of two kinds:
Scrap
and waste
Pollution
FEEDBACK -
ADJUSTMENTS MADE TO THE PROCESSES TO IMPROVE THE OUTPUTS

GOALS Ñ REASON
FOR THE SYSTEM
1. THE GOALS OF
TECHNOLOGY
Most
technological systems have two major goals. First there is the goals to meet
human needs. This goal should be behind every technological activity. A second goal exists when companies use
the systems. This goal is profit. It is the reward earned by owners for taking
financial risks. These goals are
not opposed to one another. In fact, in the business world, both must exist. A
company can only make profit when it meets human needs and wants. The best technological system will be
useless unless it help people live better. It must extend people's ability to
control the environment.
All technological systems have these same five parts.
B. TYPES
OF TECHNOLOGICAL SYSTEMS
1. MANUFACTURING
SYSTEMS
Secondary
manufacturing processes are used to make products for everyday use. But they
must be organized to be effective. They must be used in a manufacturing
system. There are four major types
of manufacturing systems which include the following:
1.
Custom manufacturing
Custom
manufacturing is the oldest system. In early history, one person made the
entire product. That person had all the skill needed to process the materials
into products. Most products of
colonial times were custom made. The silversmith made silver bowls and candle
holders. The cobbler made shoes. The weaver made cloth. The tailor made
clothing. This early machine
allowed a worker to custom manufacture a gun stock. Later, custom manufacturing systems were used to make very
special products. These products were designed for the customer. Only a few
products were built to fill a need.
Today, spacecraft, ships, some cabinets and furniture, and clothing for
special needs are custom manufactured. Sometimes, many people will work on the
same product.
2.
Intermittent and batch manufacturing
As
the nation grew, custom manufacturing could not meet demand. There were a great
many more people. They wanted more products. The skilled craft worker could not
produce products fast enough.
Small factories were started. The products were made in small batches.
Maybe a dozen or more candle sticks were made at a time. This system was called
intermittent manufacture.
Intermittent manufacturing is widely used today. In this system the
parts for a product travel in a lot or batch. For example, suppose 100 bird
houses are needed. One part is the front. First, workers select lumber to make
the fronts. Next, they move the boards to a saw. Here 100 bird house fronts are
cut to length. These parts are put in a tray. The tray moves to a drill press.
Workers drill the entry hole for the bird in all 100 parts. The tray of parts
travels to another drill press. Perch holes are drilled in each piece. The
parts finally move to another saw. Here the roof peak is cut on all 100 parts.
Do you see that the parts moved from operation to operation in a batch?
3.
Continuous manufacturing
When
many products are needed, continuous manufacture is generally used. The parts
move down a manufacturing line. At
each station on the line a worker completes a specific operation. Workers at
each station are trained to do the job quickly. The product takes shape as it
moves along the line. Completed parts flow to an assembly line. Here the parts
are put together to form the finished product.
4.
Flexible manufacturing
A
new system of manufacturing is called flexible manufacturing. It uses complex
machines which are controlled by computers. Flexible manufacturing can produce small lots like
intermittent manufacturing. But it uses continuous manufacturing actions. Thus,
flexible manufacturing is seen as the way for the future. It produces low-cost
products as they are needed. Each
of these systems is used today to make products. Each has advantages and
disadvantages.
C. CONSTRUCTION
SYSTEMS
Our
neighborhoods are made up of many things that are constructed. We call these
things structures. These are things made or put together where they are to be
used. Building these structures is called construction. Construction is a series of carefully
planned events. Construction technology uses materials, work, processes, and
equipment to build a structure on a site. Management organizes these resources
and uses them efficiently.
Building anything requires completing a series of steps. These have to
be done in the right order. The steps are part of one technical process. It is
called the construction process.
Construction projects almost always follow the same steps. The major
steps are:
1.
Planning
Planning
begins with an idea. Someone decides to build. Every structure must fill a need
or wish. A new highway may be needed.
It will provide safe, fast travel. A family wants a larger home. It
answers their wish for more space. Some projects are built so the owners can
sell them for a profit. There are many steps in planning construction projects.
They include the following:
Getting
Funding
Getting
a Site
Buying the
Site
Negotiation
Condemnation
Surveying
the Site
Soil
Testing
Designing
Contracting/
Managing Construction
Hiring
subcontractors
2. Constructing
The
contractor is just about ready to start building. The owner has purchased the
land. The architect has finished the drawings. Work crews have been hired. A
building permit allows the builder to start work. It means the city has
approved the plans. It must be displayed on site until the structure is
completed. Several jobs must be
done first. They include the following:
Getting a
Permit - a document which tells the contractor he/she can start work.
Preparing
to Build - the building site must be cleared.
Doing
Earthwork - the site must be leveled if it is hilly.
Building
Foundations - a foundation connects a structure to the earth.
Building
Superstructures - the part of the structure built on top of the foundation.
3. Servicing
From
time to time, structures that have been built must be maintained. For example,
when a roof begins to leak it must be repaired. Repainting also helps to preserve
many structures. These workers are
installing a new roof of an office building. Paint preserves this smokestack and carries the company
logo.
D. COMMUNICATION
SYSTEMS THE FOUR TYPES OF COMMUNICATION SYSTEMS
1. PEOPLE-TO-PEOPLE
COMMUNICATION
Everyone
communicates with other people. Humans have developed complex technological
systems to improve this type of communication. Machines and devices have been
produced to help us communicate better and easier. People-to-people communication includes five basic systems.
These are:
Telecommunication
systems
Audio and
video recording systems
Printing
systems
Photographic
systems
Drafting
systems
Each
of these systems is in wide use today. Each has its place and serves a specific
purpose.
2. PEOPLE-TO-MACHINE
COMMUNICATION
People
communicate to machines daily. We set controls which "tell" the
machine how to operate. We set the thermostat to communicate the room
temperature we want to a heating/cooling system. We set a speed control system
in a car to communicate the speed we want to travel. Also, we write computer programs to tell the computer what
to do. We can tell it to print letters, calculate costs, or perform hundreds of
other acts.
3. MACHINE-TO-PEOPLE
COMMUNICATION
Directly
related to people-to-machine communication is machine-to-people communication.
The machine we communicated to through switches and dials responds. It will
present us with meter readings, flashing lights, or alarms. Pilots have many machine-to-people
communication systems on the aircraft flight deck. Lights tell them if the
engines are running properly. Alarms sound as the plane approaches stall speed.
Video screens display the information gathered by the radar system. In our automobiles, gauges and lights
are also used to communicate. The fuel gauge tells the driver when to buy more
gasoline. The oil light warns the operator of low oil pressure. A blue light
tells the driver that the headlights are on high-beam.
4. MACHINE-TO-MACHINE
COMMUNICATION
The
most recent communication systems have machines providing information to
machines. Computer-aided design (CAD) systems, help people design parts. They
do drafting. The system can then direct machines to produce the part. Computer-aided manufacturing
(CAM) uses computers to directly control machine operations. The computer can
direct the machine to run at specific speeds. It can set material feed
rates. It can cause the machine to
change cutting tools. All this occurs without human action. Even more complex
systems totally merge the design and manufacturing activities. These systems
are called computer- integrated manufacturing (CIM). These are but a few
examples of machines communicating to machine.
E. TRANSPORTATION
SYSTEMS
Transportation
is the movement of people and goods from one place to another. Transportation
technology is built around the vehicle. This vehicle must be designed to suit
the purpose. Every vehicle must have:
1.
A Structure Ñ VEHICULAR STRUCTURES
Vehicles
are movable structures. They hold not only people and goods but the means of
moving the structure from one place to another along a path. The structure also
provides a rigid framework to support other systems. You are accustomed to riding vehicles. Maybe you had a
tricycle when you were a small child. It had all the necessary parts of a
vehicle. It was a complete system. The tricycle had a frame. The frame
supported all the other parts. The frame was the structure of the tricycle. Like the tricycle, any transportation
vehicle has a framework that supports all of the vehicle's parts The framework
has a covering.
2.
A means of Propulsion Ñ PROPULSION SYSTEMS
This
means a power source to move the vehicle. Usually, this is some kind of
engine. Heat engines are the most
common form of power for moving vehicles. We know them as:
A. Gasoline engines
B. Diesel engines
C. Jet engines
D. Gas turbines
E. Rocket engines
3.
A means of Transmission Ñ TRANSMISSION OF POWER
A
power source, or propulsion unit must have a way to move power to do work. This
is called transmission. It means to move from one spot to another. Power can be
transmitted by:
Belts or
chains - A
bicycle chain moves power from the bicycle pedals to the rear wheel.
Gears - These
are notched wheels that mesh (fit together). One gear will drive another.
Shafts - A
shaft carries an engine's turning action to the drive wheels.
Fluids - Compressed
air or liquid can lift or move objects. For example, pressure on the water
makes water fountains work in your school.
Electricity
or electromechanical
means - Electricity
can be transmitted through a conductor such as a wire. The electricity can then
drive a motor. The motor causes the force or motion.
A
robot is an example of a mechanism that can be controlled and moved by several
methods. It may use electromechanical devices. It may have gears and shafts.
Chains may be used to make some movements.
To
transmit its power to move a vehicle, the propulsion unit must be attached to
the vehicle. The jet engine moves forward from the greater pressure of gases on
the forward end of the engine. This force is transferred through the engine.
Because the engine is attached to the frame of the aircraft, the aircraft moves
too. However, the motion of many heat engines is rotary (circular). Another
mechanism called a transmission must transfer the rotary motion to the wheels. In the simplest transmissions, two
discs are used. One is attached to the crankshaft of the engine. It spins with
the crankshaft. The other is attached to the drive shaft and drive wheels. When
power is needed to drive the vehicle, springs press the two discs together. The
one attached to the engine is already spinning. It causes the other to spin
also. Gears at the other end of
the drive shaft transmit the power to the wheels. They are connected to the
wheels by long shafts.
4.
A Guidance System Ñ
GUIDANCE SYSTEMS
Guidance
systems are not part of the vehicle. They provide information to the vehicle's
operator. Aircraft receive instructions from a flight controller. This person
directs the aircraft into and away from the airport. The controller tells the
pilot when to take off or land, what course to follow, and what height to fly
at. Towers in foreground hold
radar equipment and television cameras. They help control vessels on land. Railroads have signals along the
right-of- way. Highways traffic gets information from stop signs, stop lights,
and other roadside signs.
5.
Control Systems Ñ CONTROL SYSTEMS
The
operator must be able to stop, start, speed up, slow down, and turn the
vehicle. This is arranged through systems of control. They vary somewhat from
vehicle to vehicle:
A. Braking
system. Trains and highway vehicles and airplanes have wheel brakes. Air or
hydraulic pressure pushes pads or blocks against the wheels. Friction produces
drag on the wheels to slow or stop the vehicle. Airplanes also have wing flaps.
They produce air drag and help slow the plane. Ships are slowed or stopped by
reversing the propellers. Aircraft engines are also used to slow the plane
after landing.
B. The amount of power needed
to move a vehicle will vary. The operator must be able to control the amount of
power. Acceleration and deceleration controls will vary speed by controlling
the amount of fuel delivered to the engine.
C. Vehicles also must have
directional control. Steerable land vehicles have wheels that turn left and
right. Ships and airplanes have rudders for left and right movement. Airplanes
also control up and down movement with an elevator. It is part of the tail
assembly.
D. Miscellaneous controls.
These include switches to turn on lights, windshield wipers, windshield
washers, defrosters, heaters, and radios. These are usually simply
"on-off" electrical switches. They control electrical current to the
devices.
6.
Measurement Devices
Ñ MEASUREMENT DEVICES
Measurement devices monitor or check
that the vehicle is operating properly. The driver must receive information
about the operation of the vehicle's systems. This information is provided by
dials and gauges:
A
fuel gauge tells the operator how much fuel is left.
Electrical
gauges indicate whether the vehicle's alternator is generating enough
electricity. It is important that the battery does not discharge. A discharged
battery is not able to start the vehicle.
Speed
indicators measure how fast a vehicle is traveling. An odometer measures
distance the vehicle has traveled. It alerts the driver to have the vehicle
serviced. It also gives information about distance traveled during a trip.
Temperature
gauges register the temperature of the engine coolant. They alert the driver of
overheating problems so proper repairs or service can be performed before the
engine is damaged.
III. THE
DESIGN PROCESS
A. THE
PROBLEM
The
process of designing begins when there is a need. Wherever there are people there are problems needing
solutions. In some cases the designer may have to invent a product. An example
might be a game for blind persons.
At other times the designer may change an existing design. (If the
handle of a pot becomes too hot to touch, it must be redesigned.) Designers also improve existing
products. They make the product work even better. Could the chair in the waiting
room of a bus or train station be altered so that waiting seems shorter?
B. THE
DESIGN BRIEF
A
design brief should describe simply and clearly what is to be designed. The
design brief cannot be vague. Some examples of problems and design briefs are
listed below:
PROBLEM: Blind people cannot play many of
the indoor games available to sighted people.
DESIGN
BRIEF: Design a game of
dominoes that can be played by blind people.
PROBLEM: The handle of a pot becomes too
hot to hold when the pot is heated.
DESIGN
BRIEF: Design a handle that
remains cool when the pot is heated.
PROBLEM: Waiting time in a bus or train
station seems too long. There is nothing to do.
DESIGN
BRIEF: Modify the seats so
that a small television can be attached.
C. INVESTIGATION
Writing
a clearly stated design brief is just one step. Now you must write down all the
information you think you may need. Some think to consider are the following:
1. FUNCTION: A functional object must
solve the problem described in the design brief. The basic question to ask is :
"What, exactly, is the use of the article?"
2. APPEARANCE: How will the object look? The
shape, color, and texture should make the object attractive.
3. MATERIALS: What materials are available to
you? You should think about the cost of these materials. Are they affordable?
Do they have the right physical properties, such as strength, rigidity, color,
and durability?
4. CONSTRUCTION: Will it be hard to make? Consider
what methods you will need to cut, shape, form, join, and finish the material.
5. SAFETY: The object you design must be
safe to use. It should not cause accidents.
D. DEVELOPING
ALTERNATIVE SOLUTIONS
You
should produce a number of solutions. It is very important that you write or
draw every idea on paper as it occurs to you. This will help you remember and
describe them more clearly. It is also easier to discuss them with other people
if you have a drawing. These first
sketches do not have to be very detailed or accurate. They should be made
quickly. The important thing is to record all your ideas. Do not be critical.
Try to think of lots of ideas, even some wild ones. The more ideas you have,
the more likely you are to end up with a good solution.
E. CHOOSING
A SOLUTION
You
may find that you like several of the solutions. Eventually, you must choose
one. Usually, careful comparison with the original design brief will help you
to select the best. You must also
consider:
i.
Your own skills.
ii.
The materials available.
iii.
Time needed to build each solution.
iv.
Cost of each solution.
Deciding
among the several possible solutions is not always easy. Then it helps to
summarize the design requirements and solutions and put the summary in a chart.
Which would you choose? In cases like this, let it be the one you like best.
1. DETAILED DRAWING
In
the next step, make a detailed drawing of the chosen solution. This drawing
must include all of the information needed to make your product. It should
include the following:
The
overall dimensions
Detailed
dimensions
The
material to be used
How it
will be made
What
finish will be required
Now
you can choose what to do next. You can make a model and later a prototype, or,
you can go directly to making a prototype.
F. MODELS
AND PROTOTYPES
A
model is a full-size or small-scale simulation of an object. Architects,
engineers, and most designers use models.
Models are one more step in communicating an idea. It is far easier to
understand an idea when seen in three-dimensional form. A scale model is used
when designing objects that are very large. A prototype is the first working version of the
designer's solution. It is generally full-size and often handmade. For a simple
object such as a pencil holder, the designer probably would not make a model.
He or she may go directly to a prototype.
G. TESTING
AND EVALUATING
Testing
and evaluating answers three basic questions:
1. Does it work?
2. Does it meet the
design brief?
3. Will modifications
improve the solution?
The
question "does it work?" is basic to good design. It has tob e
answered. This same quesiton would be asked by an engineer designing a bridge,
by the designer of a subway car, or by an architect planning a new school. If
you were to make a mistake in the final design of the pencil holder what would
happen? The result might simply be unattractive. At worst, the holder would not
work well. Not so if a designer makes mistakes in a car's seat belt design.
Someone's life may be in danger!
H. MANUFACTURING
The
company is satisfied with the design. It knows that it is marketable (will
sell). It must decide how many to make. Products may be mass-produced in low
volume or high volume. Specialized medical equipment is produced in hundreds.
Other products, for example nuts and bolts, are produced in large volume.
Millions may be made. The task of
making the product is divided into jobs. Each worker trains to do one job. As
workers complete their special jobs, the product takes shape. Mass production
saves time. Since workers train to do a particular job, each becomes skilled in
that job. Also, automatic equipment does such things as:
Cut and shape
materials
Weld parts
together
Spray on final
finishes