|
Liquify command is a new image distortion
tool in Photoshop 6 (Image>Liquify)
- Liquify gives you more control than
filters, because it lets you distort parts of the image with a
brush
- You select the brush size and pressure
- If you want to limit the area in
which you can apply liquify, select part of the image -- the unselected
part will be frozen
- There is also a freeze tool on the
left of the Liquify window that lets you freeze parts of the image
in the Liquify window.
|
|
Distortion tools on the left side of
the window:
- Warp pushes pixels forward as you
drag.
- Twirl clockwise rotates pixels clockwise
as you hold down the mouse button or drag.
- Twirl counterclockwise rotates pixels
counterclockwise as you hold down the mouse button or drag.
- Pucker
moves pixels toward the center of the brush area as you hold down
the mouse button or drag.
- Bloat moves pixels away from the
center of the brush area as you hold down the mouse button or
drag.
- Shift pixels moves pixels perpendicular
to the stroke direction.
- Drag to move pixels to the left,
and Alt-drag (Windows) to move pixels to the right.
- Reflection copies pixels to the brush
area.
- Drag to reflect the area perpendicular
to the direction of the stroke (to the left of the stroke).
- Alt-drag to reflect the area
in the direction opposite to that of the stroke.
- Freeze the area you want to reflect.
- Use overlapping strokes to create
an effect similar to a reflection in water
- Reconstruct provides a variety of
controls and reconstruction modes to reverse changes or redo the
changes in new ways. Reconstruction modes include
- reverting to the original state
- extending distortions in frozen
areas into unfrozen areas
- repeating distortions sampled
from a starting point
- Freeze protects an area in the preview
image from further editing
- Select the tool and drag over
the area.
- Shift-click to freeze in a straight
line between the current point and the previous point that
you clicked or Shift-clicked
- If the frozen areas mask is displayed,
the tint of the mask indicates the degree of freezing.
- If the brush pressure is
less than 100%, fully freeze an area by dragging more
than once.
- If the brush is less than
100% the distortion on the half-frozen area will be less
than on the unfrozen area
- Thaw makes a frozen area editable.
- Select the thaw tool and drag
over the area.
- Shift-click to thaw in a straight
line between the current point and the previous point that
you clicked or Shift-clicked.
- Brush pressure has the same effect
on the thaw tool as it has on the freeze tool.
To thaw all frozen areas, click Thaw All.
To thaw all frozen areas and freeze the remaining areas, click
Invert.
|
|
Options on the right side of the window:
- Tool Options:
- Brush size determines size of
distortion brush
- Brush pressure - higher value
produces more pronounced effects
- Reconstruction Modes: A
variety of controls and reconstruction modes reverse changes or
redo the changes in new ways.
- Revert - To change one or more
unfrozen areas back to the state when you opened the Liquify
dialog box,
- choose the Revert reconstruction
mode from the Mode menu.
- Select the reconstruct tool,
- hold down the mouse button
or drag over the areas.
- Restoration occurs more quickly
at the brush center.
- To change all unfrozen areas
back to their state when you opened the Liquify dialog box,
choose the Revert reconstruction mode from the Mode menu,
and click the Reconstruct button.
- Rigid - Rigid maintains right angles
in the pixel grid (as shown by the warp mesh) at the edges between
frozen and unfrozen areas,
- Stiff acts like a weak magnetic
field. At the edges between frozen and unfrozen areas, the unfrozen
areas continue the distortions in the frozen areas. As the distance
from frozen areas increases, the distortions lessen.
- Smooth propagates the distortions
in frozen areas throughout unfrozen areas, with smoothly continuous
distortions
- Loose produces effects similar
to Smooth, with even greater continuity between distortions
in frozen and unfrozen areas
- Displace reconstructs unfrozen
areas to match the displacement at the starting point for the
reconstruction.
- Amplitwist reconstructs unfrozen
areas to match the displacement, rotation, and overall scaling
that exist at the starting point.
- Affine reconstructs unfrozen areas
to match all local distortions that exist at the starting point,
including displacement, rotation, horizontal and vertical scaling,
and skew
- Reconstruct reconstructs all unfrozen
areas
- Revert restores the entire preview
image to its state when you opened the dialog box.
|
|
Freeze Area
|
|
View Options
- Show frozen areas
- show image
- show mesh
- Mesh size: Small, Medium, Large
- Mesh color from dropdown list
- Freeze color from dropdown list
|
|
In Photoshop, open fish.psd, a photo
with rounded shapes, from the 421images folder
- Change the image size of the file
to 6 inches wide (with constrain proportions checked)
- Do Filter>unsharp mask
- Save the image as fishsmall.psd
- Click Image>liquify to open the
photo in the liquify window.
- Experiment with different distortion
tools to change the image
- When you are satisfied, click OK
to render the changes on the original file.
|
|
In Photoshop, open bookstore.psd, a
photo with rectangular shapes, from the 421images folder
- Change the image size to 72 dpi --
without constrain proportions checked.
- Do Filter>unsharp mask
- Save the image as bookstore72dpi.psd
- Click Image>liquify to open the
photo in the liquify window.
- Experiment with different distortion
tools to change the image
- When you are satisfied, click OK
to render the changes on the original file.
|
|
In Photoshop, open face.jpg
and click Image>Liquify
- Select the pucker tool, with brush
size of 60 pixels and pressure about 50% - makes area smaller
- Reduce the size of the eyes
- Select the bloat tool, with brush
size of 40 pixels and pressure about 50% - makes area smaller
- Enlarge the nostril areas, then
the center of the nose
- Freeze any areas that you do
not want to distort
- Freeze the nose area & choose
the Warp tool (brush size 80 pixels)
- Drag the corners of the mouth
up
- Change brush size to 100 and pull
the cheeks out and chin down
- Continue to distort the image.
- Use the reconstruct tool on the left
to change pixels back
- The reconstruct button on the right
reverts to the original
- When you are finished, click ok to
see the changes rendered on the image.
|