CIS 421Flash> Movie clips

Movieclips

in Flash movieclips are like reusable animated gifs.

  • Movieclips are different from animation on a movie scene because they only require one frame in the main movie, even though the movieclip may loop through multiple frames as it plays
  • Movie clips differ from graphic symbols because they keep on playing even after the main movie's timeline stops
  • Movieclips are especially useful to animate buttons, because you can insert a movieclip into one of the keyframes of a button

To create a movieclip in Flash, you can

  1. Create a graphic symbol that can be tweened
  2. Create the movie clip in the symbol editing window by animating a symbol
  3. Import an existing animated gif into a movieclip symbol you create
  4. Copy animation frames from a movie to a symbol of type movieclip
  5. Insert a movie into a movieclip

Create a Graphic Symbol to use in a movieclip

  • Open a new Flash document and save it as moveclips.fla
  • Creat a new movieclip symbol: Insert>new symbol or CTRL+F8
    • Select the movieclip radio button
    • call it dog
    • File>Import dogclipart.gif onto the symbol editing screen
    • Modify Trace Bitmap and delete white section around image of gif, if there is one

Create a tween in scene1 of the movie

  • Rename layer1 tween
  • Drag the dog graphic symbol into Keyframe 1
  • Click F6 to create a keyframe in frame 20
  • Right click inside the layer and open the frame property inspector
    • Select Motion in the Tween dropdown
    • Select CW in the Rotate dropdown list
    • Type 10 in the Times input box
  • Create a Keyframe in frame 10 (F6)
  • Drag the dog symbol somewhere else in the editing window
  • Click Enter to Preview movie

copy and paste frames into a movieclip symbol: dogMC

  • Select all of the frames in the animation in the tween layer
  • Right click in tween layer
    • On popup menu, select copy frames
  • Create a new movieclip symbol (Insert>new symbol or CTRL+F8)
  • Call it dogMC
    • Rightclick frame 1 of layer1 in dogMC symbol
    • On popup menu, select paste frames

Create a movieclip jumpingBart  

  • Create a new movieclip symbol (Insert>new symbol or CTRL+F8) -- call it jumpingBart
  • Drag the dog graphic symbol into Keyframe 1
  • Click F6 in frame 30 to make it a keyframe in frame 30
    • Right click in the layer between the two keyframes and select Motion Tween
    • Select CW in the Rotate dropdown list
    • Type 6 in the Times input box
  • Click F6 in Frame 15 to make it a Keyframe
  • Drag the dog symbol up in the editing window
  • Click Enter to Preview movieclip

Create a new movieclip symbol from an animated gif: dogrunningMC

  • Create a new movieclip symbol (Insert>new symbol or CTRL+F8). 
  • Call it animation2.
  • Import dogrunning.gif, an animated gif, from the flashcontent folder into this symbol.
  • You will see the animation in the movieclip layer1 and the bitmap for each frame will appear in the Library window
  • Click Enter to play the movieclip

Put the movieclips into the movie and see how they behave

  • There already is one layer with a tweened symbol in it.
  • Create a new layer called bartMC
    • drag dogMC movieclip onto the stage
    • give the movieclip an instance name dog_mc in the movieclip property inspector
    • insert a keyframe in frame 20 to continue the animation until the end of the movie
  • Create a new layer called jumpingDogMC
    • drag jumpingDogMC movieclip onto the stage
    • Give the movieclip an instance name jumpingDog_mc in the movieclip property inspector
    • insert a keyframe in frame 20 to continue the animation until the end of the movie
  • Create a new layer called dogrunningMC
    • drag dogrunningMC movieclip onto the stage
    • Give the movieclip an instance name dogrunning_mc in the movieclip property inspector
    • insert a keyframe in frame 20 to continue the animation until the end of the movie
  • Click Control>test movie to view the animation movie.
  • Save the movie for use in the next exercise in which we add actionscript.