CIS 421Flash> Layers in Timeline

Flash Layers in Timeline

Movies are built in layers in the Timeline which display on the Stage

Flash

Stacking order -- top layer content appears in front of lower layers

Each frame in a layer represents what you will see on the stage during a unit of time

Flash lets you put animation and sound together and export them as an SWF movie that will play on the Internet

  • Default is 12 frames per second
  • 21 fps gives a smoother movie
  • When you import a video into Flash, you need to coordinate the frame rate of the video and the Flash document
  • Otherwise the resulting movie may have jerky or unpredictible playback

Layers hold symbols

Flash 8 provides folders to hold categories of layers in Timeline

Each layer should contain 1 element or symbol to keep the elements organized.

Types of elements:

  • bitmapped images such as a GIF or JPG graphic
  • grouped items, such as several drawn images that are grouped
  • text
  • symbols, which are stored in the movie library and can be reused. Movieclip and button symbols have their own timelines
  • sounds, which are also stored in the movie library
  • Actions, which are scripted directions on what should happen when the playhead reaches that frame in the timeline (e.g., stop the movie playing; jump to frame 30).
  • frame labels identify location in the timeline

Each element or symbol should have its own layer

  • Easier to delete unwanted elements
  • Avoids the undesirable grouping of two graphics that happen to touch or overlap
  • Lets you change stacking order
  • Lets you lock layers you want to avoid changing

Scenes

  • Flash document can be divided into multiple scenes
  • Makes it easier to edit longer moview on-screen.