The movie contains no actionscript so the verison of ActionScript does not matter.
However, the Flash player setting should be Flash 9 so that the page in which the Flash movie is embedded can be modified to make it XTHML valid.
Create a new graphic or movieclip symbol, such as bluebird.
Import a graphic into the symbol
Do Trace Bitmap to vectorize the image
Delete any background pixels that are not necessary
Create a second graphic symbol with flamigo, in the same way
Put the symbols into the movie:
Edit the movie
Rename layer1 as bluebird
Import the bluebird symbol into keyframe 1
Make frame 40 an ending keyframe (f6)
Select the bluebird layer
Rightclick the layer in the area where the layer name is
Click Add Motion Guide
or Insert>Timeline Effects>Motion Guide
Flash inserts a motion guide layer above the bluebird layer
Draw the guide
Select the pencil
In the Guide layer, start drawing a line along which the dogbert symbol will move from frame 1 to frame 40
Place the cursor in frame 1 of the dogbert layer
Drag the bluebird symbol to thebeginning of the guide line
The symbol should snap to the line
use the arrow keys to move the symbol crosshairs right over the line
Click in frame 40 of the bluebird layer
Drag the bluebird symbol to the end of the guide line
The symbol should snap to the end of the guide line
Place the cursor in the bluebird layer between the beginning and ending keyframes
Open the frames property inspector
Select motion tween
Select orient to path
if you want symbol to rotate, select one of the rotate options and indicate number of times
Test the movie
Control>Test to generate the SWF version of the movie -- the symbol should move along the guideline
The guidelines will be invisible in the SWF version
Repeat for the flamingo symbol except draw a circular guideline
Click in keyframe one of the flamingo guideline layer
Click on the oval tool on the toolbar
Change the fill color to none on the tool options bar
Draw a circle in the flamingo Guide layer
Click Keyframe 1 in the Boss layer
Drag Boss onto the circle
Click keyframe 40 in theflamingo layer
Drag Boss to a different place on the circle
Flash will animate the tween in the most efficient way, so it will move the flamingo symbol the shortest distance.
To move the symbol the longest distance, select the eraser
tool on the toolbar and erase a small section of line between
the beginning and ending positions of the symbol, on the
side that is not the one you want it to travel
Click inside the timeline of the flamingo layer between the two keyframes
In the Frames Property Inspector, select Motion Tween and
Orient to Path