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Most of these
simulations are in the old IP Student Version Player format, should
be directly usable in the Macintosh Classic environment, and may or may not still be usable in the Windows environment.
They were developed in a Macintosh environment and some of the
fonts and screen layouts may not translate very well into the Windows
environment.
The publisher has discontinued support for the Macintosh environment, a decision I do greatly regret as I have lost what was once my most favored in-class computational aid. Accordingly I no longer support this page, but maintain it as a slowly crumbling monument to better times.
At one time the following information was useful:
The simulations
are available for individual download. You might want to configure your
browser to launch and view them automatically with your copy of the Interactive
Physics application program. To do so, you will need to edit your
browser preferences. In the "file helper" area, create a new descriptor
that tells your browser to link files with the extension ".IP" to the
Interactive Physics application and, if desired, to open and view
them with that application. Following some advice from Richard
Vawter at Western Washington University these simulations have been
assigned the pseudo-MIME type, "application/x-ip" which you may or may
not also need to tell your browser. Professor Vawter maintains an extensive
IP
web site, which uses the same conventions and is well worth visiting.
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Instructional
Project
Read
Me File
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A
collection of IP modules and associated worksheets that I am (or
at least was) developing for use in the "Newton's Laws" section
of my introductory physics course. Includes five IP modules and
five associated worksheets as well as three "special assignments"
which were administered to a "control" group of students
who were not given access to the IP modules.
This is was definitely a work "in progress." Help yourself, but beware!
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Beware!
IP 2.5 incorporated
errors in some of its physical formulas and specific behaviors that were
fixed and/or altered in IP 3.0 and later versions. For instance, in IP
2.x "kinetic energy" is DEFINED as mv2(!!). Thus, I have had
to manually insert a factor of 1/2 into scenarios that use the KE function.
As a result, when played with IP 3.0 (in which the KE function has been
corrected), these scenarios effectively use the formula KE = mv2/4.
Sigh. (It can be fixedif you know what you are doingby getting
into the appropriate "meters" and editing the formulae. Maybe I will get
around to making this whole process a little more transparent at some
point!) Not likely!
You can request
an evaluation version
of Interactive Physics from the publisher's website.
If you do download the evaluation version and find that it does or does not deal with these simulations I'd like to know about it. If you are primarily a Macintosh user, you might consider adding a few words about Macintosh support in the "Comments" area of the form.)
This page
is was continuously under construction. I welcome all comments.
*All
the simulations available here are Copyright © 1993- by A. John Mallinckrodt.
They are free for personal or nonprofit instructional use. For other uses,
please contact me.
| Gravitation/Reference
Frame Simulations Back
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Lagrange
Point
Adjust
the mass ratio and orbital eccentricity of the two primary gravitating
bodies. Then perturb the orbital speed of a body at L4 (or 5). Explore
the stability of the Lagrange point while observing the motion from
either the inertial or rotating frame. (Inspired by A.F.Burr)
A 4.6
MB Quicktime Movie.
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Diving
in a Rotating Space Station
Adjust
the takeoff speed, direction, and rotation of a diver in a rotating
space station and examine her trajectory in both the rotating and
the inertial reference frame.
A 1.8
MB Quicktime Movie.
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Gravitational
Boost
Adjust
the flyby speed of a planet and examine the resulting gravitational
velocity boost of a satellite.
A 1.7
MB Quicktime Movie.
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Orbital
Ensembles
Look
at an ensemble of orbits in an inverse r-squared field that have
either constant energy or constant angular momentum and see the
interesting geometric features that they share.
A 1.4
MB Quicktime Movie.
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Principle
of Equivalence
Look
at the trajectories of two clusters of projectiles located at two
different places on the earth from the reference frame of either
1) the earth, 2) one of the members of the local cluster, or 3)
one of the members of the distant cluster.
A 0.8
MB Quicktime Movie.
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Tidal
Effects
Look
at the time-dependent effects of tidal forces on the apparent weight
of a "stationary" object.
A 4.1
MB Quicktime Movie.
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Tidal
Forces (IP 5.0)
A planet
is attracted to a "Sun" and can fall toward it and/or
rotate at various speeds. Meanwhile four people stand on the planet
and monitor the relative contact force with the planet. Demonstrates
the that tidally induced contact forces are minimal along the line
joining the two large bodies and maximal at points equidistant from
those points.
A 2.5
MB Quicktime Movie.
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Moon
Synch
A "Moon"
and an "Earth" each consisting of four bodies attached to each other
by adjustable springs and dashpots are given adjustable initial
rotational and orbital velocities. The simulation exhibits the tidal
drags that slow the moon, lock its rotational phase, and circularize
its orbit.
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| Quasi-Thermal
Simulations Back
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Inelastic
Collision
Illustrates
the conversion of bulk kinetic energy to internal energy in a collision
of an object with a fixed wall.
A 1.7
MB Quicktime Movie.
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Bouncing
Ball
Drop
a ball consisting of seven "atoms" interacting with adjustable stiffness
and lossiness. Watch as each bounce converts bulk energy into internal
energy. As the internal energy is dissipated, the bounces die out.
Reverse time for an interesting violation of the second law of thermodynamics.
A 3.0
MB Quicktime Movie.
[Caution.
This scenario corrects the faulty KE formula in IP2.5 and, therefore,
gives improper results in IP3.0 (see discussion above). It can be
corrected by going into edit mode, selecting and revealing the hidden
meter just below the "ball," and editing out the "/2" that follows
the reference to "kinetic()" in the properties window for that meter.]
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Molecular
Interactions (IP 5.0)
Observe
a variety of effects as a collection of particles interacts with
itself and the environment in a very flexible manner. The
particles are given an adjustable amount of initial kinetic energy.
They interact both via a short range molecular type force with adjustable
range and strength and via an electrostatic force with adjustable
strength. They are also subject to variable external gravity and
damping effects. See the Documentation
for more info.
A 1.6
MB Quicktime Movie.
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Molecular
Interactions
(neutral system) (IP 5.0)
A version
of Molecular Interactions that is
optimized for viewing the collective effects due to a neutral molecular
short range interaction. Observe evaporation and condensation. See
the Documentation for more info.
A 1.5
MB Quicktime Movie.
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Molecular
Interactions
(ion system) (IP 5.0)
A version
of Molecular Interactions that is
optimized for viewing the collective effects due to ion interaction.
Observe how energy minimization leads to the spontaneous emergence
of crystal structures. See the Documentation
for more info.
A 4.2
MB Quicktime Movie. (Starts
with a barely stable buckyball under electrostatic and
hard-shell interactions. Softening the shellby increasing
the rangeleads to an electrostatically dominated cubic close-packed
structure. Eliminating the electrostatic force leads to a hexagonal
close-packed structure. Replacing the intermolecular force with
a pure electrostatic force leads to the formation of diatoms. )
Back
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Molecular
Interactions
(atomic system) (IP 5.0)
A version
of Molecular Interactions that is
optimized for viewing interactionsbetween pairs or trios of ions.
Watch atoms form and be destroyed via collisional deexcitation
and excitation. See the Documentation
for more info.
A 1.3
MB Quicktime Movie.
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| Electrical
Simulations Back
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Test
Charge
Adjust
the magnitude, sign, and location of a test charge relative to an
initially uniformly charged sphere and discover why we need to define
the electric field in terms of the effects on a vanishingly small
test charge.
A 2.0
MB Quicktime Movie.
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Electrostatic
Equilibrium (IP 5.0)
Watch
a collection of charges come to equilibrium on a conducting disk.
Requires IP3.0 or higher.
A 2.3
MB Quicktime Movie.
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Dipole
Forces (IP 5.0)
Move
a dipole up and down and watch the interaction with another identical
dipole suspended from a spring of variable stiffness. Requires IP3.0
or higher.
A 1.8
MB Quicktime Movie.
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